Dominion by Donald X. Vaccarino. Card Picker by Toskk.
Card Sets
Card Set Restrictions
Functional Restrictions
Select
total cards.
Dominion: Min.
Max.
Intrigue: Min.
Max.
Seaside: Min.
Max.
Alchemy: Min.
Max.
Prosperity: Min.
Max.
Cornucopia: Min.
Max.
Hinterlands: Min.
Max.
Dark Ages: Min.
Max.
Guilds: Min.
Max.
Adventures: Min.
Max.
Empires: Min.
Max.
Include
to
Include
to
Include
to
Specific Card Restrictions
Cost Restrictions
For card restrictions, enter the exact name of each card, including capitalization. Use a comma with no space to enter multiple cards (e.g. Navigator,Possession).
Include these cards:
Don't allow these cards:
Cost 1: Min.
Max.
Cost 2: Min.
Max.
Cost 3: Min.
Max.
Cost 4: Min.
Max.
Cost 5: Min.
Max.
Cost 6: Min.
Max.
Cost 7: Min.
Max.
Colony/Platinum Selection Method
Shelter Selection Method
Defaults
Apply recommended card picker settings to produce games most similar to ‘suggested games’ found in the various set rulebooks. Applies to Functional Restrictions and Cost Restrictions.
Organize:
Only allow Quarry if there is at least one Festival, Market, or an Action card costing 6 or more.
Only allow Scout if there is at least one Baron, Crossroads, Explorer, Hunting Party, Farmland, Menagerie, Mystic, Peddler, Tournament, Tunnel, Wishing Well, Action/Victory, or Treasure/Victory card.
Only allow Chancellor if there is at least one Baron, Counting House, Explorer, Herald, Hunting Party, Inn, Minion, Stash, Treasure Map, or Tournament card.
Only allow Counting House if there is at least one Ambassador, Beggar, Chancellor, Coppersmith, Golem, Ill-Gotten Gains, Moneylender, or Mountebank card.
Only allow Armory, Ironworks, Talisman, or Workshop if there is at least one Bishop, Bridge, Caravan, Conspirator, Crossroads, Envoy, Feodum, Fishing Village, Fool's Gold, Gardens, Great Hall, Highway, Island, Menagerie, Procession, Scheme, Silk Road, Smithy, Throne Room, Tournament, or Warehouse card.
Only allow Tunnel if there is at least 1 card that allows you to discard or at least 1 hand-reducing Attack card.
Only allow Contraband if there are no other sources of +buy.
If there is a Chapel, don't allow Loan, Moneylender, or Spice Merchant.
Only allow Reaction and Lighthouse cards (other than Fool's Gold, Market Square, Trader, Tunnel, and Watchtower) if there is at least one relevant Attack card.
Don't allow multiple cost 2 cards that provide +1 Card and +1 Action.
Don't allow multiple same-cost cards that let you trash or return other cards.
Don't allow more than 3 cards that let you trash or return other cards.
Don't allow more than one cost 3-4 card that lets you trash or return other cards.
Don't allow multiple same-cost cards that provide +2 or more actions.
Don't allow more than one cost 3-5 card that provides +2 or more actions.
Don't allow more than one cost 5-6 card that provides +2 or more actions.
Don't allow more than one cost 2-3 card that provides +2 or more actions.
Don't allow more than 1 Reaction or Lighthouse card (except Fool's Gold, Market Square, Trader, Tunnel, and Watchtower).
Don't allow more than 1 hand-reducing Attack card.
Don't allow more than 2 curse-giving Attack cards.
Don't allow more than 1 treasure-trashing Attack card.
Don't allow both King's Court and Throne Room.
Don't allow more than one Armory, Ironworks, or Workshop card.
Don't allow both Nomad Camp and Woodcutter.
Don't allow both Envoy and Smithy.
Don't allow more than 1 Hunting Party, Laboratory, or Stables card.
Don't allow both Chancellor and Scavenger.
Don't allow both Count and Mandarin.
Don't allow more than 1 Catacombs, Embassy, or Journeyman card.
Only allow cards with on-trash abilities if there is at least 1 card that allows you trash them.