Dominion Card Picker

This card picker program is for the card game Dominion by Donald X. Vaccarino, and includes features for both true random and artificial card selection. The various card picker fields and checkboxes were designed to attempt to produce interesting and balanced games, with multiple viable openings and strategies. Included also is a blind veto system, by which cards can be replaced from the set while still preserving all of the set parameters.

9 thoughts on “Dominion Card Picker

  1. Andrew

    We almost had an uprising at work before lunch because the Dominion Card Picker was down. Thanks for getting it back up!

  2. Rodel30

    Any chance we could get a Card Type filter? (a checkbox list of card types, then cards that had any of the unchecked types would be excluded) All types could be checked by default to preserve current behavior. Often I want to include cards from across expansions, but want to leave out certain concepts (like Reserve) when playing with newer players.

    1. Toskk Post author

      Hi Rodel30,

      Ah yeah, kind of like I have for number of Attack cards? Are there specific card types that you’d want to be able to filter or restrict the quantity of?

      1. Rodel30

        Reserve and Duration are the two that have the highest possible chance of appearing that I will sometimes want to avoid. Traveller, Gathering, and Looter are a lot less common so they aren’t as much of a bother to veto when I don’t want to bother explaining how those mechanics work to newer players at the table.

        And I guess while I have your attention, would it be possible to get an “easy copy” list of the selected cards? I often use this tool when playing online with coworkers and at this point I am manually typing out the names of selected cards into a comma delimited list that I can paste into dominion online to have it select the cards for the game.

        And now I feel like I’m being needy, but I also don’t think there’s a way to force 2 [event/landmarks] (is there a name that encompasses both of those?) This one I’m a lot less worried about, as I’m OK with letting Dominion online pick these at random (or just shuffling the stack and drawing when playing IRL). But wouldn’t hurt if it’s not too hard 🙂

        Thank you for your time! This is the only tool I’ve found that actually keeps up to date with new expansions.

        I guess as a note, if the source for this is hosted on Github or similar, I’d be happy to help make changes and submit a PR. Don’t want to put all this work on you; this tool is a great addition for the Dominion community, so we should help out 🙂

        1. Toskk Post author

          No problem, I’m very glad the card picker program is still getting use! 🙂

          I can do the new filters, it’ll just take a bit of work as many of those types aren’t currently tagged in the card database. Would you prefer an on/off switch for them, or min/max fields like how Attacks are handled currently?

          I actually had an ‘easy copy’ listing of cards just like that for a while, but it formatted the text for import into the predecessor of Dominion Online. Are there specific formatting conventions that Dominion Online needs? e.g. does it format things like the Bane card (for Young Witch) with something like a * first? Does it allow for inputting things like Colonies/Platinum use? If you can get me the parameters of how the text list should be formatted, that’s very quick to implement. 🙂

          Oh, so it sounds like you’d like a feature to require 2 events/landmarks? That should be doable pretty easily.

          Unfortunately the source isn’t on Github or anywhere.. I began the project with a very limited scope, and it’s honestly more than a little hackish. 😉

  3. Dom

    I love the customization this site offers! Especially the second edition options allowing +small expansion. My only 2 complaints are that the boxes for black listed cards don’t expand, so sometimes it’s hard if I want to add a bunch of cards there. Also, do you think you could make the choices for “useless or redundant cards” optional? I like most of the options, but for example, I like it when quarry shows up, not just with festival/market/6+ cards. It doesn’t really make much sense to me personally. Anyway, wonderful job you’ve done here! I use this all the time.

    1. Toskk Post author

      Hi Dom,

      Hmm.. I can definitely make those two fields larger. 🙂 That’s a quick change. I know everything tucked away in the “useless or redundant cards” option can be frustrating to folks.. originally, every single one of the options there had its own checkbox, but as you can imagine eventually the list got waaaay too long. I have been thinking about ways to restructure that option, though. It seems like there are really two major things it tries to do. The first is remove redundant cards (e.g. same-cost or similar cards that do effectively the same thing as each other). This feature is pretty straight-forward. The second is to “fully-activate” all cards, which is of course much more subjective and difficult to do. Quarry, for example, as you mentioned is probably ‘active’ (i.e. it’s a real choice, rather than an obvious no-go) more often than just when Festival/Market/6+ Action cards are in the set, but what *does* need to be in the set in order for Quarry to get consideration in a match? From my memory, it seemed like other Treasures was really the issue I had with it.. although the availability of +Buy is of course important too.

      I’ll hopefully have some time to implement a few of the recent requests for the card picker in a couple weeks, too! 🙂

  4. Richard

    Love this tool. Any idea when Nocturne will be included? Just got it and would love to include it in the mix (even if you haven’t gotten a chance to fully playtest what counts as reduntant/useless).


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